AI Insights · Timothy · July 2022
Top 5 Hybridcasual Games on iOS in Australia Q2 2022
Discover the performance metrics of the top 5 hybridcasual games on iOS in Australia during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 hybridcasual games on the iOS platform in Australia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics for each game, using data provided by Sensor Tower.
Zen Match - Relaxing Puzzle from Moon Active saw a peak in weekly revenue at around $41.8K during mid-April, followed by a gradual decline to approximately $26.8K by the end of June. Weekly downloads began at 9.6K in late March, peaked at 14.6K in mid-April, and then dropped significantly to about 2.2K towards the end of June. The game’s weekly active users decreased steadily from 41K in late March to around 27.5K by the end of the quarter.
Rush Royale: Tower Defense TD, published by MY.GAMES B.V., experienced fluctuating weekly revenues, peaking at $32K in mid-April and ending the quarter at $14K. Weekly downloads showed a similar trend, with a high of 4.5K in late April, followed by a decrease to about 2.4K by the end of June. The game's weekly active users reflected a relatively stable pattern, averaging around 14K to 16K throughout the quarter.
Kingdom Guard: Tower Defense TD by TAP4FUN (HONGKONG) LIMITED had a steady weekly revenue, starting at $24.8K in late March, with minor fluctuations throughout the quarter, and ending at $19.5K. Weekly downloads began at 1.4K, saw a peak of 2K mid-April, and then dropped to around 927 by the end of June. Weekly active users showed a modest decline from 3.7K in late March to about 4.2K by the end of the quarter.
Beatstar from Space Ape Ltd showed a consistent performance in weekly revenue, with figures ranging from $12.4K to $21.4K, peaking at $20.3K in the last week of June. Weekly downloads peaked at 9.4K in mid-April and gradually declined to 5.5K by the end of June. The game's weekly active users remained relatively stable, ranging between 26K and 38K throughout the quarter.
Finally, Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd reported weekly revenue starting at $8.9K in late March, peaking at $12.2K in mid-April, and ending at $8K by the end of June. Weekly downloads showed a slight fluctuation, starting at 2.7K in late March and ending at 1.4K by the end of June. The weekly active users experienced a slight decline from 5.8K in late March to around 4.5K by the end of June.
For more detailed insights and data, visit Sensor Tower.